Luís Manuel Borges Gouveia
Research Assistant, Multimedia Resource Centre
University Fernando Pessoa

[ back to the English homepage ]
[ back to root page in my site ]


Information Systems: goals, content, references 2nd year
Information Management: goals, content, references 3th year
Interactive Media: goals, content, references 3th year
Synthetic Environments: goals, content, references 4th year

(remark: this year my lecture responsabilities are limited to Information Management)


Class: Information Systems


Goals:
The class aims to accomplish three goals. Show how to envision, design, and evaluate computer-based solutions to problems found in business and other organisations. Introduce some software tools to take advantage of today information availability. Provide enduring concepts for understanding information systems that can be applied in students future careers or information systems courses.



[ back to the top ]

Content:
Five modules.

Module 1 - Concepts and terminology. Introducing the area and discussion of the enterprise as a system. Broad discussion of systems as a base concept to deal with information system problems in organisations.
Module 2 - Technologies. Includes the use of Internet facilities to publish information (Web) and use of electronic mail systems.
Module 3 - Information as a resource. Functionalities. Study of users specifications and information needs. Broad discussion of the information use.
Module 4 - Systems development and analysis. Introduction to systems analysis. Use of some tools, including data flow diagrams.
Module 5 - Case studies. Discussions of information system topics like security, MIS, DSS, and EIS.


[ back to the top ]

References:



[ back to the top ]
 

Class: Information Management


Goals:
The class aims to accomplish the following goals. Understand the role information plays in modern management. Discuss the importance of effective strategic and business planning processes to produce practical information management. Discuss how technology can support an information strategy. Introduce the practice to seek for suitable technology within and outside an organisation to deal with an information strategy. Identify information needs in an organisation. Manage the implementation of an information strategy and it's supporting systems.



[ back to the top ]

Content:
Seven modules.

Module 1 - Information Management concepts and history
Module 2 - Vital signs monitoring, and business understanding
Module 3 - Competitive advantage, and added value
Module 4 - Costs and beneficts
Module 5 - Specification and technology aquisition
Module 6 - Managing the implementation
Module 7 - Information systems in practice

[ back to the top ]

References:



[ back to the top ]
 

Class: Interactive Media


Goals: The class aims to accomplish the following goals. Study the relationship between individuals and interactive media. Discuss the use of hypertext and hypermedia as a tool in the enterprise. Discuss the use of groupware and CSCW systems to support professional activities. Discuss and understand the impact of networks in organisations. Promote the student capacity to detect and evaluate opportunities offered by interactive media to people's professional work.



[ back to the top ]

Content:
Three modules.

Module 1 - The individual and Hypermedia. Human-Computer Interaction. Hypertext. Multimedia. Hypermedia.
Module 2 - The Group and Groupware. Group and Groupware Principles. Groupware Applications.
Module 3 - The Organization and Networks. The Organization. Networks and their applications.


[ back to the top ]

References:


[ back to the top ]

 

Class: Synthetic Environments


Goals: The class aims to accomplish the following goals. Introduce the topics related with the new technology issues grouped around what is widely called virtual reality. Some effort goes to the discussion of the human factors related with the potential use of these technologies and some applications are introduced. In complement the VRML language is introduced as a tool for creating vr - desktop applications and test some of the class ideas.



[ back to the top ]

Content:
Three modules.

Module 1 - The concepts: virtual reality, human factors, and virtual worlds.
Module 2 - The technologies: hardware and software. Include a VRML introduction.
Module 3 - The applications: potential, use and functionality.


[ back to the top ]

References:


[ back to the top ]

Content by Luis Manuel Borges Gouveia
                                  Last revised: September 1, 1999